The newest hero of "Overwatch 2" will start a class war

Wireless

This alone greatly reduces the ability’s intentional troll potential. But it is not zero. After a bit of practice in a game against bots, I was occasionally able to lure an ally into a deep pit, without dying, but it was clearly something I wasn’t supposed to do. However, this only applies to luring an ally into an eco-kill.

It’s impossible to stop Lifeweaver from pulling an ally out of cover and straight into Widowmaker’s line of fire. Or, much like a clumsy Mei, accidentally destroys a teammate by yanking them out of their position. On that note, characters who can’t move during their ending, like Pharah, Bastion, and even the Reaper, Can They are pulled through their ends. that may or may not be going well very weak.

The short period of invulnerability offered by Life Grip helps mitigate potential damage, similarly limiting the troll’s potential, but it’s not a panacea. Anything the survival bird can pull off its ally far Something that can pull it off inside. D.va Bomb, Junkrat Frame, Mei storms, Rein crashes, Zarya’s gravity.

It’s not an issue whether The survival bird on your team will kill you. It’s an issue when And how often.

Decision making hierarchy

Depending on your role Monitoring 2-You may have very different reactions to the sentence above. If you’re a tank, like Tercius, chances are you haven’t stopped grumbling since you first heard about this. (Even after he shows Tercius the safeguards in place to prevent the Lifeweaver from dropping him into a ditch, he still deeply dislikes the new ability.)

On the other hand, if you’re a support admin like me, you may finally feel a sense of balance for the first time in Overwatch Professional life. I have more hours with Mercy than any other character. (And to avoid the inevitable blots on my honor: He was a Nerfing Guardian Angel fine, You’re a whiner) and I’m well aware of the idea of ​​another character’s decision getting you killed.

To understand the problem, we have to acknowledge an unspoken dynamic in overwatch, Which is that roles no They are created equal. There is a soft hierarchy of who decides when and how to engage in mass combat. Simply put, a tank can rush into combat and support can reluctantly follow, but it is very difficult for a support person to back down from a battle they know they have lost and convince the tank to disengage.

“Yes, but this is for you option,” Tercius tells me, referring of course to my decision to save Reinhardt-ass when he’s accused of fighting a losing battle. “The fist of life is not my choice. It takes away my agency.” (Tercius is actually a great Reinhardt and rarely does, but I have to express my frustration with Quickplay tanks somewhere.)

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